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Editor’s
Note:
This article reinforces the value of planning. Instructional design tools
provide an orderly development sequence from initial assessment through
goal-setting, design, production, implementation, and evaluation of
outcomes. Distance learning can benefit from these same design principles
to facilitate orderly development, minimize cost, and ensure excellent
results.
Bulletproof
Instructional Design :
A Model for Blended Learning
Frank J. Troha
Corporate
Learning Consultant and
Adjunct Professor of Instructional Design
“Why is it there is never enough time to do a
job right, but always time enough to do it over?
--
Anonymous
If Time and
Money Matter, So Does Instructional Design
I
hope you’ll never hear an outside consultant tell you that it will take
another $250,000 and an additional six months to complete your e-learning
or blended learning project. By blended learning I simply mean e-learning
(or online learning) combined with another venue, typically classroom
training.
Blended
learning is hot and understandably so, combining the best features of
online learning (e.g., 24/7 accessibility) with the best features of
classroom instruction (e.g., live, face-to-face interaction). No doubt
it’s here to stay. But why do so
many blended learning initiatives turn into frustrating boondoggles,
consuming far more time and money than anyone anticipated? The answer
-- just as with most troubled initiatives -- can be found in poor planning
(i.e., instructional design), the bitter fruits of which often appear
during the implementation of training, or long after substantial amounts
of time, money and enthusiasm have been expended.
Whether
you and your staff have experience designing e-learning or blended
learning, it’s critical that you at least attempt to define the major
aspects of your project before consulting with any outside service
providers. The rationale is simple. By deliberately thinking through,
specifying in writing and confirming -- with
all internal parties involved -- who your audience is, their learning
objectives, the exact content to be covered, constraints, etc., you'll be
better positioned to: 1) understand the true scope and nature of your
project 2) gain the support of all internal stakeholders early in the
process 3) efficiently and accurately communicate project scope and
requirements to potential providers 4) hire the best provider for the job,
and 5) confidently manage and monitor project tasks to ensure success.
The First of Its
Kind Model for the Design of Blended Learning
The
Bulletproof Model for the Design of Blended Learning is intended to
help guide you and your team through the process of blended learning
design. By virtue of its checks and balances, you are essentially assured
of a successful outcome.
Accompanying
the model is a list of sections for an instructional design document
(Figure 1), which -- as it’s developed and fine-tuned -- provides a
vital discussion document and focal point for all parties involved in the
project.
Note:
The following design model presumes a performance analysis has indicated
the need for training, as opposed to another type of performance
improvement intervention.
Design Steps:
- Gather standard background information on the training need, just
as you would if designing a course for classroom delivery. Consider: the
title/function of audience members, their location, total number to be
trained and the time frame for doing so, their level of interest in the
subject matter, likes/dislikes concerning learning activities experienced
in the past, what they need to come away with as a result of the training
(i.e., specified knowledge, skills and attitude), known and potential
constraints affecting any aspect of the classroom training from design to
development to delivery, etc.
- Answer, in writing: "What exactly do we want our audience to know,
do and feel as a result of
the training?" The list of specific, carefully worded outcomes or
learning objectives should be prefaced by: "As a result of completing
the training, participants should:". Before proceeding to the next
step in the process, be sure to
confirm the list of learning objectives with project decision makers,
influencers, all design team members (including any subject matter
experts) and any other parties involved. If the objectives are
inaccurate, there surely will be inaccuracies committed in the steps that
follow.
- Based on the confirmed learning objectives, outline the topics and
subtopics that must be addressed by the training. Essentially, you and
your team (including any subject matter experts) should answer this
question for each learning objective: "If
the audience is to be able to accomplish this objective, what exactly do
we need to cover?" The output of this step should look like the
table of contents in a textbook, i.e., highly detailed, comprehensive and
logically sequenced.
- Next to each item listed in the content outline, note the
type of learning activity that is best able to convey the item of content
to your audience in a traditional
classroom setting. The premise for noting only in-class learning
activities at this point in the design process -- instead of both
classroom activities and online activities -- is two-fold: 1) By working
within the context of the classroom -- a venue with which you’re
probably very familiar -- you’re establishing on paper the “ideal”
learning experience: live,
face-to-face, instructor led and peer-collaborative. 2) By virtue of
having designed the “ideal” learning experience, you have a tangible
blueprint (“Content / Learning Activities Outline”) that you can --
later in the process -- pare back as much or as little as your particular
circumstances indicate.
- Develop a transfer of learning strategy, outlining what can be done
before, during and after training
to make it “stick”. At this point, having produced a “Content /
Learning Activities Outline”, you and your team would have a sense as to
how the manager of a participant might encourage his/her on-the-job
application of the content specified. This step is crucial, yet often
neglected. If learning is not transferred from the place of learning to the place
of work, there can be no return on investment. Prior to training, the
manager could, for example, review the course’s learning objectives with
the participant and discuss their relevance to his/her particular
developmental needs. After training, the manager and participant might
discuss, fine tune and commit to implementing an action plan drafted by
the participant during training. Additionally, a second look at the
“Content / Learning Activities Outline” -- from the standpoint of
ensuring learning transfer -- might reveal additional opportunities for
skills practice and the distribution of quick reference tools (e.g.,
checklists, templates and memory joggers) for on-the-job use. The transfer
of learning strategy, which can include methods beyond those referred to
above (e.g., linkage to performance review criteria), is captured in
writing before proceeding.
- Develop an evaluation strategy, outlining how the effectiveness of
the training can be determined. A look back at the learning objectives and
the “Content / Learning Activities Outline” can help answer these
types of evaluation questions: After confirming the accuracy of course
materials with subject matter experts and other reviewers, will you test
the relevance, value and appeal of course materials (in the final draft
stage) by conducting “walk-throughs” with a sampling of your target
audience? Will you conduct a dry run so decision makers, influencers,
training personnel and others can assess the course prior to rollout? How
will you measure the target audience’s degree of learning and behavioral
change? Given the nature of the training, can its impact on the
organization be determined? If so, which metrics will you use? How long
after the delivery of training should you wait before measuring its impact
on the organization? Answers to these types of evaluation questions are
documented.
- Identify and catalogue any existing documentation that may later be
used to facilitate course development (and thereby avoid reinventing the
wheel). In addition to detailing all topics and subtopics to be addressed,
the “Content / Learning
Activities Outline” represents a sort of shopping list for directly relevant materials that may already exist in your
organization or elsewhere. Do your best to locate pertinent reports,
articles, books, videos, CDs and training programs that can potentially
save time, money and effort by eliminating the need to create your entire
course from scratch. Pre-packaged e-learning lessons related to a number
of your training’s topics/subtopics may also be available and can be
searched via the Internet. Any subject matter experts working with you and
your staff should prove especially helpful in locating and assessing the
potential value of existing materials. Certainly, by virtue of their own
expertise, subject matter experts should be able to close any
informational gaps left un-addressed by your search for existing
documentation. However, this should not occur until after approval of a
blended learning design has been received and the go-ahead for development
of courseware has been given. Here, in this step of the design process, only
a detailed listing of what is available and what is lacking needs to be
prepared.
-
Organize all outputs of the process thus far into
an instructional design document (i.e., discussion document) that will be
used later (in Step 10) to communicate your preliminary design. See Figure
1.
- Using the instructional design document, identify elements
within the “Content / Learning Activities Outline” for potential
online delivery. Since the intent is to combine the best of both worlds --
the 24/7 availability and efficient global delivery provided by online
with the live, face-to-face human interaction of the classroom -- elements
of the outline that appear to lend themselves to effective online delivery
should be highlighted by you and your staff. Such
elements tend to include content /
learning activities that are easily understood, straightforward or basic,
e.g., key terms, process overviews, guiding principles, self-assessments,
etc.
- Brief all internal people involved in the project on your
design, elicit their feedback and gain approval to proceed.
Getting buy-in from project sponsors, decision makers, content
experts and others at this point in the process is crucial. First, this
meeting should confirm whether you’re on track in terms of what the
target audience needs and what management wants. Second, by virtue of
providing the opportunity for all involved to weigh in on the design,
their continued support is better ensured. And, third, you (and they)
can feel confident that you’re ready to begin talking with blended
learning experts who -- after being thoroughly briefed by you -- can offer
their views on how they would take your design to the “next level”.
Note: Because technical questions
may arise about the eventual delivery of proposed online learning, it’s
recommended that your organization’s IT function be represented at this
meeting.
- Meet with blended learning providers with an eye toward: increasing
learning efficiency through 24/7 accessibility, fully optimizing precious
classroom time and ensuring optimal return on investment. Using the design
document as a roadmap for your meetings with providers, your intentions
and questions can be systematically addressed. Key outputs of your
meetings should include: 1) a clearer understanding on your part as to
what should be delivered online versus offline and
why 2) a decision as to which provider seems most appropriate for the
job 3) which aspects of the project can be accomplished using internal
resources and 4) a revised instructional design document (“Blended
Learning Design Document”), specifying in the “Content / Learning
Activities” section how each element of content would be addressed,
including the venue to be used and estimated time required. Other sections
of the design document (e.g., Duration [total online time vs. total classroom time], Constraints, Evaluation
Strategy, Transfer of Learning Strategy, etc.) should also be adjusted,
depending on decisions reached. Note:
At these meetings it’s critical that your organization’s IT function
be represented. Many of the outside experts’ recommendations are likely
to require a clear understanding of your organization’s current
technological capabilities and limitations.
- With your outside provider, present the blended learning
design to all in-house stakeholders (as in Step 10), elicit their
feedback, gain approval and identify next steps. A key part of this
briefing is comparing and contrasting the first approved design document
(based on the live, instructor-led classroom venue, but including the
highlighting of certain elements for possible online delivery) with the
second design document (based on the optimal blending of online and
classroom venues within the context of your organization’s unique
circumstances). By doing so, the
full extent of paring back (or extraction) of certain content / learning
activities (deemed suitable for online delivery) from the classroom-based
design document can be clearly seen, explained and discussed. In the end,
the potential benefits to be derived from a blended approach should be
made apparent to all. Typical benefits include: reaching large numbers
of learners “anywhere, anytime” and usually much faster (and cheaper)
than multiple classroom deliveries alone could; reducing yet optimizing
in-classroom time by limiting its use to instances where the presence of a
live instructor and face-to-face interaction among participants is truly
needed; automating training administration via a proven Learning
Management System; and reducing training costs overall. Once the blended
learning design is approved, next steps are discussed and agreed upon
before adjourning the meeting.
An Ounce of
Prevention…
A review of the recommended model for the design of blended learning
reveals a number of checks and balances that are especially apparent
within steps 2, 10 and 12. Consequently, this model -- when diligently applied -- virtually ensures a successful outcome;
hence, the name, Bulletproof Model for the Design of Blended Learning.
Too often, corporate learning and development professionals simply
delegate the design of blended learning to their chosen outside provider.
Perhaps they believe they lack the instructional design skills or
knowledge of the latest learning technologies needed to effectively
orchestrate and lead the planning effort. The design model explained here
requires only basic instructional design skills to successfully implement;
has built-in opportunities to learn about the most relevant, leading-edge
technologies (step 11); and fosters efficient and effective communication
among all parties involved.
With so many e-learning and blended learning initiatives, ranging from
hundreds of thousands of dollars into the millions, aren't the stakes too
high to do anything less than take control from the very beginning?
About the Author
Frank J. Troha is an adult learning consultant and instructional
designer with over 24 years of experience, serving many of the world’s
leading corporations. Additionally, he’s adjunct associate professor of
instructional design at Fordham University Graduate School of Education
(New York City) where he teaches instructional design to corporate human
resource development professionals.
Tel. (914) 933-0114 E-mail:
frank@franktroha.com
Website:
www.franktroha.com
Website:
www.blendlearn.com
Copyright
2002 Frank J. Troha. All Rights Reserved.
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